Emerging technologies in inclusive education: cirtual reality and augmented reality. FORDYSVAR European Project
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Abstract
This contribution presents the work carried out within the European Erasmus + FORDYSVAR project, whose main objective is to contribute to the educational inclusion of students with dyslexia, aged between 10 and 16 years, through the use of emerging technologies, specifically the Virtual Reality (VR) and Augmented Reality (AR) to improve access, participation and educational achievements of students with this learning disability. The purpose is to create a playful, fun and safe learning environment, thus achieving a greater commitment to treatment and improving their quality of life. Among the results derived from this project is the design and creation of a VR and AR application that contributes to the learning of students with dyslexia using User Centered Design as a methodology. The results obtained so far allow us to conclude that emerging technologies (VR and AR) are an interesting treatment route since they offer a playful, safe, controlled and motivating environment for students with dyslexia.
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