Use of the Nintendo Wii for the improvement of academic performance
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Abstract
Nowadays, we live in a society in constant evolution in search of new methodological strategies that allow to achieve a situation since the latest reports at European level highlight a low level of academic performance. Currently scientific evidence has corroborated that one way of stimulating cognitive function is through the usual practice of Physical Activity (PA) (Ruiz-Ariza et al., 2017). It has been shown that with the inclusion of better integral development of the person. These should be attractive and motivational, while contributing to the improvement of social and cognitive skills. Within the educational field, we are faced with a complex play activities such as Active Video Games during the school days helps to increase the amount of practiced PA, as well as to improve socialization and cognitive performance ¾attention, concentration, memory ¾ (Joronen et al., 2016). This work aims to show the practice of PA through the use of the Nintendo Wii console have positively influences about cognition of children and adolescents. For this, we will carry out a bibliographic search in the last 7 years. The results show an association of the practice of Nintendo Wii with an improvement in cognition and increase of the level of PA. In conclusion, the use of new technologies is suggested, above all, using them in an integral way through educational games that involve movement implicitly, to continue instilling healthy habits of physical activity, to increase student’s motivation, to reduce the daily sedentary time spend in classrooms, favour a better socialization and consequently, improve school performance.
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